About This Game "Where is everybody?" You were just another normal high school student in Korea. You had just sat down for your final exam, exhausted from an all-night cramming session. The result of all your preparation, and those grueling hours spent studying was dozing off in the middle of the test. You awake to find yourself alone - no one had bothered to wake you when class was over. Night has begun, and you decide to head home. If you can... It's a survival horror 2D adventure. Make your way through the now abandoned high school, packed full of haunting sights and dangerous traps. The school’s hellish corridors are not all you must contend with. Your fellow classmates and teachers have warped into frightening ghosts, who will stop at nothing to hunt you down.In this unthinkable situation, your choice is clear: figure out what brought you here and escape the nightmare. Unfortunately, it seems that your school and its inhabitants have other intentions.Can You Survive The Hunt?Run, hide, and hold your breath! Someone is out there. Of all the horrors lurking in your school, the most frightening and dangerous of them all is psychotic killer stalking the halls. When you hear her footsteps, hide yourself, lest become her next victim. Good luck, you'll need it!Run & HideWith no escape in sight, Youngho must roam the halls of his school at night searching for a way out. During this journey he will encounter many threats hell-bent on killing him. Running is the best way to avoid danger — unfortunately, Youngho isn't much of an athlete, so he won't be able to run for long. Find a place to hide from danger!ExploreThe Coma is a harsh world. This twisted reality of your high school knows no kindness. Use maps, notes, and tips from other characters to navigate your way through the world and figure out how you became trapped in such a bleak place.Survive & EscapeEverything is out to get you. Youngho will have to avoid a persistent killer, living vines, and more to survive the school. Unfortunately, health is in short supply, and if you're not careful, you will die. The good news is that save-points provide a welcome breather from the onslaught of things trying to kill you.Korean HorrorThe Coma provides a glimpse — albeit a horrific one — into the life of Korea's overworked high school students. We hope you'll enjoy our infusion of Korean culture into the survival horror genre.ContentAs Youngho, you must navigate through the three connected buildings of your high school using the help of NPCs and your own wits. Along the way, you will find unlockable art, notes, and easter eggs that expand on The Coma universe. Oh yeah, and a relentless killer, several traps, and a lot of game overs. 7aa9394dea Title: The Coma: Cutting ClassGenre: Adventure, IndieDeveloper:Devespresso GamesPublisher:Devespresso GamesRelease Date: 19 Oct, 2015 The Coma: Cutting Class Download For Pc [crack] Nice horror 2D. It's always a good sign when I find myself repeatedly muttering the words "Hmmm, I actually really like this game" to myself when I'm playing something. Well, a good sign that it's a good game. Perhaps also the "first sign of madness", as they say. But we won't go there... Since an eccentric little foray into 2D, Silent Hill-inspired "survival horror" entitled Lone Survivor came out in 2012, a number of other indie devs have attempted to capture a similar charm. While a couple have come reasonably close - last year's Claire comes to mind - The Coma may finally be a game which equals the inspiration of Jasper Byrne's little "neo-classic" (while also owing a tremendous amount to the "stealth horror" classic Clock Tower, as well as high school horror game Obscure and maybe, just maybe, the more recent DreadOut). While The Coma does very little which could be considered terribly "new", what it does it does very well. It looks great, sounds great, and plays just fine too. It's scary enough - though it shouldn't stress any of you lightweights TOO much - and it also isn't that difficult really, until perhaps the very end, and might thereby be a rather good introduction to horror gaming for all of you thus far afraid to take the plunge. It's a fantastic little game which manages to find a balance between "cute" and "creepy" without compromising either, and is perfectly good value given the moderate length and substantial entertainment which it provides. Sure, I could make a few minor complaints. The maps, for example, could take more cues from the likes of Silent Hill by showing you: a. where you've been, and b. where you can't enter (due to a barricade in a corridor, say, or something blocking a door "from the other side"). But on the whole, this still emerges as one of the more solid horror titles of recent years, and while that's not necessarily saying THAT much - it's been a quagmire of\u2665\u2665\u2665\u2665\u2665\u2665of late, let's face it - it'll still stand up pretty well in years to come, methinks, not least of all due to the frankly "ageless" art style it's chosen. Nice job, Korea! You're certainly putting the vast majority of Europe to shame at this particular point in time...keep up the good work! Verdict: 9\/10.. closet hiding simulator 2k17. best game.. Love korean games. It really make me feel scary. Because I'm a asian, so maybe the story style make me think of anything that relate to my daily life. So I love this game, really great, not to mention it was a pure survival horror game.2016.2.22 - Omg !!!!!!!!!!! they add Chinese language. Thanks devs. Exactly what I look for in a survival horror game. Great look and decent gameplay elements, plus it seems like it's got a decent story. I need to play it more but there are a few gameplay bugs that break the game for me currently.The devs seem pretty responsive with the release of the game yesterday so I feel like this will likely be fixed soon. My particular issue is that the use button is not responsive most of the time. Seems like this is something they'll probably find out from other gamers pretty quickly.I'm a bit bummed at no gamepad support considering this is a Unity game. It's something that is very easy to add (trust me, I work in Unity a lot). So I'm hoping that this will be fixed soon too!All in all, provided these issues are fixed soon, I totally recommend this game! Well worth $10.. Get rekt\/10 by your teacher simulator. Soo, yeah. I watched the playthrough of this game. Yes, I tried it about for about 40 minutes. No, my heart can't take it and after watching through videos I know I DEFINITELY can't handle the stress of being chased around by The Killer, especially since the key to avoiding it requires a good speaker (to avoid the footsteps). That is the WORST.That being said, about 20 minutes to the game I have the feeling that this is just the beginning of a series, and seeing the ending I knew I was right. It's a good plan in my opinion, to have The Coma makes its debut and use the profit (if you have any left after production and paying salaries...) so you can put it in the sequel. I'd imagined that the protagonist and the female protagonist will get together and enter different Comas and save people or something, but what you have now isn't bad at all too, especially since it seems to offer the possibility of different characters playthroughs. Yan Hong (I don't know how to spell her name...) seems to play a central figure although her importance wasn't shown in this first game, and I expect to see her as the MC in the next one. Even characters like Miss Song and Mina seem like they'll play a role in the next game; maybe like playing each of them going through The Coma and work together to eventually... well, no spoilers.It's a cool game. The atmosphere is just right, the sound effects are awesome (or maybe I just have super low tolerance against horror sound effects), and while the gameplay can be boring for gamers who are easily desentisized, The Coma is a quality debut of a game. I really look forward to the next one!... Even though I might not buy it since I literally gathered my courage to buy this, and couldn't even endure for an hours.... The Coma is an engaging 2d Sidescrolling horror game with a bit of a corpse party vibe to it. While the content is a little less toned down there is an intriguing mystery to put together with some interesting plot twists and mentions of a future installment. The gameplay while simple does a very good job of not containing fluff. You won't find yourself constantly having to fix things or to double back for seemingly meaningless tasks, all of the exploration you do will further the plot or help you get a greater understanding of the situation. Because I believe that rating a game is grounded in what it was trying to be, I would give this game a 10\/10 as there is nothing more I could think to look for in this genre so seldom visited.. Play style is almost exactly like the 1st SFC Clock Tower, and about just as good... In modern terms on how most games are rated, that'd be around 12-13\/10?. This review hurts me to write, because I really wanted to like The Coma. I really liked the Clock Tower games, and this game draws massive inspiration from those, so I had high hopes going in, but sadly, it fails to deliver on several points, both large and small. As for the small problems, I'd mostly attribute them to the ui and controls. Everything is real time, but all of the buttons are spread out over the keyboard. ESC closes nothing, so you'll have to find the designated close button to get out of a backpack or something in order to interact with something else and the controls don't feel as responsive as they should be. This causes a lot of cheap injuries that I felt I should've been able to get out of. The biggest problem with the ui is the map, mainly in the later areas. Once you get to the third building, several paths that look like they should be open are blocked off, requiring you to find alternate routes or teleporters. The routes that are blocked off are not marked on your map, even after you encounter them, and this becomes a massive hassle when trying to navigate the later, maze-like, levels (as well as something else which I'll mention next paragraph). These issues could be fixed with a simple patch, potentially, but the major issue I'll be mentioning, I'm not so sure of.The big problem is the antagonist who follows you around. The Clock Tower games had their Scissorman and this game has an analogue, but there are major differences between the two that hold this game back from its full potential. In Clock Tower, encountering Scissorman was a relative rarity which served to add a bit of tension to the game. You had more than one option on how to deal with the encounter, and the game also had several ways that Scissorman could show up (walk around, jump out from a closet, leap out from a pool, etc...), all of which added up to an antagonist who added spice and fear to an otherwise standard point and click adventure game. In the Coma, the antagonist only shows up one way (walking around), there is generally only one way to avoid the antagonist, which is hiding. You can flee, but you have to flee quite a ways away, which leads to my next issue. The antagonist shows up far too often and kills all pacing. If you touch the villian at all, you lose about 1\/3rd of your health, so you have to run. That means that while you are trying to solve the puzzles and navigate the maze, you'll randomly have to run in the opposite direction for a little bit, then find one of the many common hiding spaces, and then wait for about 10 seconds. That may not sound too bad, but on your tenth time in a row in a short while. it becomes incredibly tedious. I went from saying "Oh Crap!", to "God Damnit! Not again!" fairly early on, and this only gets magified when navigating the mazes in the latter half of the game. The one thing I'd recommend is perhaps cut the encounter rate in half and give some kind of way to fight off the hunter without damage, or at least reduced damage, because I really cannot overstate how much having to constantly run away kills all pacing. Imagine a maze where you have to draw over what you've been drawing at random, frequent intervals, or Resident Evil 1 (mentioned Clock Tower enough in this review) where, every time you saw a zombie, you had to run back three rooms and wait, then hope the zombie wasn't there when you got back. It's a shame, because there is a bunch about this game I like, primarily in terms of characters, story, and art style. I would like to see this game get more refined, but as of right now, I just can't recommend it to anyone who values tension over tedium.
sihaficirthydem
Comentários